Gisto major nms5/7/2023 ![]() ![]() İlk olarak Ǥɾᴧᴤʆᴧᵯᴧ tarafından gönderildi:Bases with your own player ID will never be downloaded from the HG server. ![]() You can find huge crystals in the ocean, they will give you about 80 chlorine a piece. One way I found of making some nice money in the beginning was by selling chlorine. ![]() 2 or 3 abandoned buildings and you could finance your second starship. No Man’s Sky Expedition Three: Cartographers drops all players onto the planet Gisto Major. Those larval cores bring big money, if memory serves. If the base is not included there, then it will not be visible in the game. It’s a toxic world that’s extremely hazardous to anyone unlucky enough to find themselves there. However, going over the giant release log since Beyonds, I see many, MANY have changed. Last time I played NMS was back then somewhere in Beyonds update (2 years) I want to hop back in, I know that NMS generally quite friendly to returning players (I did it multiple times across 4 years span) and you can pick up pretty much easily. The problem with this is that if the base comes from the server and is in the savegame at the same time, there will be version problems. Hey there super excited to see frontiers update. The base you uploaded and the base in the savegame would compete with each other. In the worst case 2 almost identical bases would be on top of each other. This problem may be known to some players who have built bases together in multiplayer. On the plus side, your first ship is free and its a random exotic. In this case, the base build in multiplayer competes with the downloaded base from the HG server at the player who does not own the base. I believe HG has fiddled with this a lot to get it under control. Translation optimized with, because its not easy to explain p This is also the reason why bases with your own player ID are never downloaded from the HG server. Seems to me that it would simply make more sense and be more streamlined for all to choose where the base is stored when creating it via the Base Computer - either locally or on the server. All changes after that would be saved on the respective location (save file vs servers). Perhaps allow the player to convert (via the base computer) from local to server (copying the base to the global server and removing the local reference) and vice versa, deleting the base from the global servers and retaining a copy on the save file rather than having both a locally saved AND an uploaded version. Players will start their adventure with a technologically unique ship which requires bespoke materials to repair. A base created on the servers would be 'updated' when the player auto or manually saves within the vicinity of their base (or gets prompted to upload if they leave without saving). They will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major. ![]()
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